﻿using System;
using System.Collections.Generic;

namespace SheepStorage.Domain.Entity
{
    /// <summary>
    /// 羊只称重
    /// </summary>
    public partial class SheepWeight
    {
        /// <summary>
        /// 主键
        /// </summary>
        public int SheepWeightId { get; set; }

        /// <summary>
        /// 耳号
        /// </summary>
        public string OverBit { get; set; } = null!;

        /// <summary>
        /// 电子耳号
        /// </summary>
        public string? ElEarTag { get; set; } 


        /// <summary>
        /// 品种
        /// </summary>
        public int? SheepType { get; set; }

        /// <summary>
        /// 性别
        /// </summary>
        public bool? SheepSex { get; set; }

        /// <summary>
        /// 称重类型
        /// </summary>
        public string WeightType { get; set; } = null!;

        /// <summary>
        /// 重量
        /// </summary>
        public int SheeHeavy { get; set; }

        /// <summary>
        /// 称重月龄
        /// </summary>
        public int? WeightMonth { get; set; }

        /// <summary>
        /// 称重日期
        /// </summary>
        public DateTime WeightDate { get; set; }

        /// <summary>
        /// 添加人
        /// </summary>
        public string? AddName { get; set; }

        /// <summary>
        ///修改人
        /// </summary>
        public string? UpdateName { get; set; }

        /// <summary>
        /// 删除人
        /// </summary>
        public string? DelName { get; set; }

        /// <summary>
        /// 添加时间
        /// </summary>
        public DateTime? AddTime { get; set; }

        /// <summary>
        /// 修改时间
        /// </summary>
        public DateTime? UpdateTime { get; set; }

        /// <summary>
        /// 删除时间
        /// </summary>
        public DateTime? DelTime { get; set; }

        /// <summary>
        /// 备注
        /// </summary>
        public string? Remarks { get; set; }

        /// <summary>
        /// 是否删除
        /// </summary>
        public int? IsDel { get; set; }
    }
}
